Overall, definitely feels like Hollow Knight in a lot of ways, but with more ranged options. I think the effect is a bit off there compared to similar titles, it just makes it harder to see instead of being a reliable indicator of low health. Also the screen darkens based on how much health you have which is honestly just kinda annoying to me. A bit more heavier emphasis on that would've been nice. You can charge your guns before firing, but the indicator of that charge is a bit unclear. In general, very much a HK-styled boss, which to me is hardly a bad thing That being said, I'd certainly say this boss is HK-tier, maybe not on the level of HK's best but definitely solidly in the middle of the pack. Boss design is pretty solid though I think some attacks could use better telegraphs.I do think some more i-frames wouldn't go amiss. Not sure if this is an actual negative though, or more so just me not being used to the game. The roll also doesn't have as many i-frames as I'd expect. The fact that the air dash doesn't have i-frames threw me off for a bit, as did the bit of hang time before the air dash. Definitely in the upper tier of Metroidvanias I've played from a control and combat standpoint, even from this early demo. You have a three-hit melee combo and that third hit hits exactly as hard as you want something like that to. Gameplay feels very solid so far, movement is solid, attacks feel satisfying.The video description actually touches on most of my feelings, but to sum them up here: Not my gameplay, but this'll give you a decent idea of the boss in question Alright, thoughts on the backer boss demo.
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